
The sound engine is using BASS and is capable of playing MIDI, MOD and SFX/WAV on Windows and Linux. NET Standard 2.1 DLL and uses Silk.NET for rendering. I can not promise anything at this point. I am not sure how far this project will go as my time is very limited. Other things like mod support, tools and so onĪt the end this should become a stable and performant game that runs on many platforms and can be easily compiled and extended by.Moreover this includes performance and stability optimizations if needed.Īlso the plan is to make everything cross-plattform as much as possible. This includes bug fixing and C#-specific optimizations. There may be some quick&dirty implementations or things that could be done better. The first step is to port everything from C++ to C# and ensure that the game runs. If you find any bugs please report it in the Issue Tracker. Things that are missing are some minor parts of AI logic and tutorial games.


You can also use the Amiga files (either the disk files "*.adf" or the extracted files like "sounds" and "music" will work).Īmiga music and sounds work well but the map tiles are not displayed properly. Note: For now you need the DOS data file 'SPAx.PA' to run the game, where x stands for the language shortcut. Only recent Ubuntu versions are tested for Linux version. AppVeyor (Windows)īuilds for other platforms will follow later. To play the game you will therefore need the original DOS or Amiga data files.į is a C# port and extension of freeserf. To avoid copyright issues I won't provide any copyrighted data from the original game like music or graphics. is an authentic remake of the game The Settlers I by BlueByte.
